Waterfall Production
A downloadable stuff for Windows
Automate the flow of items using the flow of water!
This is actually more of a prototype than an actual game.
(It's my first time making automation game so it's kinda janky and I spent most of the time fixing technical issues and had little time to actually making the game fun.)
(Also no WebGL since my code is so poorly optimized it can't run on WebGL 🥺)
How to Play
The items come from the upstream of the waterfall and are automatically sold once they reached downstream.
The items move along the flow of water. You can use the basic blocks to redirect the flow of water.
The gearbox can process the items, giving them higher values, as long as it is powered by a rotating waterwheel, which requires flowing water on at least one of its 4 faces that have fins.
Each item can be processed up to 4 times.
There's really not a goal here, other than the dopamine of watching number goes up and the will of making the number go up faster.
Controls
- Build block: Left click
- Remove block: Right click
- Rotate Camera: Q and E
- Select block to build by clicking the blocks in the bottom-left corner.
- Click on the circular arrows to rotate the block before placing
Credits
- DOTween is the best (https://dotween.demigiant.com)
- SerializableDictionary (https://assetstore.unity.com/packages/tools/integration/serializabledictionary-9...)
- I made all the textures with Inkscape
- I made all the meshes (except for the built-in ones) with Blender
- Special thanks to Chat GPT for actually giving helpful advices for around 40% of time (I only asked coding questions. No AI-generated asset is used.)
Status | Prototype |
Platforms | Windows |
Author | am uncreative |
Genre | Simulation |
Tags | automa, flow, waterfall |
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